FHO RoboCode
May 2, 2019
Ensino
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Project carried out to show students how to send specific messages to an agent on the network. Based on these messages, the agent performs the desired action.
All of this is done in an environment where each agent is a tank in an arena. This game has the ultimate objective of being the last surviving tank.
It is possible to program artificial intelligence for the behavior of tanks by analyzing messages sent over the network.
Regras do Jogo (PDF)
Download do Servidor para Windows
Download do Servidor para Linux
Download do Cliente para Windows
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